Nerdy Navigation

Webcomic Preferences

Home Forums General discussion Web Comics Webcomic Preferences

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
  • #26462

    I am in the planning stages of launching a new webcomic, and I want to get some feedback from you guys on what you do and don’t want to see in terms of presentation. If you could, answer the following:

    1. How often do you read webcomics?
    2. Do you prefer long-form stories, or joke of the day strips?
    3. What kind of update schedule do you think is ideal?
    4. Do you like, dislike, or have no opinion on digital gimmicks such as gif panels or parallax?
    5. Do you consider webcomics different than print comics?
    6. Have you ever considered purchasing collected volumes of a webcomic in eithe physical or digital form?
    7. What kinds of devices do you most often consume webcomics on?


    In order…
    1. With the exception of MS Paint adventures (which has too fast an update schedule to completely keep up with) I generally read webcomics as they are released by their author(s).

    2. I prefer a balance of both; overarking stories joined together by shorter gags. However this is of course heavily influenced by the subject of the comic and perhaps more importantly by the frequency of updates.

    3. I think the ideal update schedule is at least once a week, and slow enough that it is sustainable. If you can sustain 5 a wek then go for it. If not then don’t. And more importantly, if you ever do fall behind the for god sake adjust your schedule to catch up! I have seen more then one good webcomic fail because the author got behind and fell into the trap of trying and failing to catch up without adjusting the schedule to accomodate.

    4. I have no idea what parallax is. However I think you would absolutely be fairly to take advantage of the medium if you limited yourself only to “standard” print-comic conventions. It is, after all, the endless canvas, and there are a rediculous number of things that you can and should do to take advantage of that and improve your story.

    5. If the above has not clued you in, yes. While straight copying a print comic to the web can and has worked, the internet is an inherently different and (in my oppinion) far more expansive medium. You can success by treating it like a print, but you can excel if you take advantage of it.

    6. I have considered yes, but in the paste it has been an optio of available to me. Fortunately that is something that may change soon, so I may be looing forward to buying print volumes (also: merchandise) of some of my favourites.

    7. Desktop, usualy, with my main viewing times being a split between when I get up in the morning and before I got o bed at night (the main exception, again, being MS Paint due to crazy update schedule)

    Guess who, it's Kaosubaloo!


    Thanks for the feedback! Here is an example of parallax (note the effect requires a mouse and therefore does not work on mobile)


    1. I read webcomics pretty much everyday, usually as they update.

    2. it depends on the subject of the webcomic. XKCD gets along quite well without any sort of story arc, while I read quite a few with more of a story arc basis. I would say that a joke of the day has to work a little harder on a per update basis, while a good story has to work harder on an planning basis. its whatever you think you can do best. Tell the story you want to tell or the jokes. Some webcomics have been known to have to archives, one for the actual story and another for one shots or non-cannon comics.

    3. the best update schedule is a consistent one. make sure that before you start actually posting to the internet you have a small archive, enough to get your audience hooked, and a decent size buffer. its the archive that gets me to read comics. If I find a comic that only has about 5 pages in it, I’m not likely to stick with it unless those 5 pages are amazing. I recommend having an update schedule slightly slower than you can produce at first, until you have a significant buffer. you can always increase the update schedule later, and fan’s aren’t likely to complain about that, but slowing it down tends to get complaints.

    4. I am a fan of things which take advantage of the medium they are produced in. That being said, if what you are doing is nothing but a gimmick or it hinders the reader experiencing the story, leave it out.

    5. Webcomics are closely related to print comics, but yes they are different medium. They have their own issues and benefits.

    6. I have purchased print form of webcomics, but for me to do so I generally have to really really love that comic.

    7. I read webcomics on my desktop.

    if you are launching one, I request that your archive url list comics by page number rather than date or title or some cobination. sometimes you just want to skip ahead and an easy intuitive url listing makes that a lot easier.

    Steam: Garayur


    MSPA’s really not that quickly updated, Kaos; you can stay on top of it by checking once a day perfectly fine. Also I wouldn’t call it a crazy update schedule. Really no schedule at all.




    Okay, frozen, MSPA updates an average of 5 pages per day. Usually multiple pages at once, and that is without factoring in large (sometimes over a month) breaks for the REALLY big updates. Furthermore, those pages are often not done all at once. this means…

    – If it’s a particularly large update I may not have time in the previously described “Before bed” and “early morning” timeslots
    – As it doesn’t have a standard updating time, I want to check it more frequently so I can sta as up to date as possible on it.
    – DURING those large breaks, I generally won’t be checking it at all, so it doesn’t really fit in here either.
    – It often has multiple updates a day, meaning it is very possible to check it once, see new material, and then check it again a few hours later for more new material.

    In short, it is completely asynchronous to the rest of my webcomic reading schedule. Not that that’s a bad thing mind you; it speaks greatly of it’s quality and update frequency that this is the case. But it is the case.

    Guess who, it's Kaosubaloo!


    Thanks for the replies everybody. Here are some followup questions:

    1. In general, how much does anyone care to see behind the curtain type materials, things like character turnarounds and concept art or scripts?

    2.Do you prefer to see that stuff as hype material pre-release, or do you rather wait and get invested in some finished product and see those kinds of things as bonus material after the fact?

    This project is still preliminary enough that there isn’t a ton of that floating around yet, but as a general rule I don’t really worry about getting scooped by idea thieves so I’m not a believer in hiding that stuff from the world. So if it’s the kind of thing that gets people psyched I’d be open to using those kinds of things to build up to the launch.


    1a. personally I’m not that interested in the unfinished stuff, at least the really rough stuff. if its a bunch of rough pencils of the creator practicing character design, I say eh. If its something close to finish quality but doesn’t necessarily fit in anywhere it can be interesting. not interested, not bad, Like to see.

    2. generally I prefer to see that sort of thing as separate. I would rather get to read the completed comic rather than get vague hints and possible spoilers. Personally I prefer stuff such as wallpapers and posters for hype material.

    Steam: Garayur

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.

Random Nerdy Show Network Posts

Skip to toolbar