The State of the Server
March 27, 2013 at 6:23 pm #30188
For some reason I was thinking of naming the new new spawn, New New York, but I think that’ll just be me.
"Life is pleasant. Death is peaceful. It's the transition that's troublesome." Isaac AsimovMarch 27, 2013 at 6:33 pm #30189
So I have two warp points associated with omni/gamma spawn. One is nnsu which stands for new new spawn upper, and nnsl for new new spawn lower, the upper one just takes you to the top, the other takes you to inside the upper pyramid, below the bedrock roof. I already made two floors in there, one basically at the pyramid floor, out of glow stone, the other is around the height of ~9 bedrock with a glow stone layer on top. I recommend we get some actual measurements going as well as a list of requirements and ideas going before we start arbitrarily making floors (that way we can have someone with world edit pop the floors in fast.
Head of Science and Technology for Nerdy Show.March 27, 2013 at 9:39 pm #30199
Well, the Top interior floor (4th) for the rail station is complete at Omni/Gamma Spawn, and last I checked floor 3 (right below the rail station floor) was mostly in place. Floor 2 has stairs to it, and floor extending from the stairs to the wall of the pyramid, and a base for a floor along the wall, but is otherwise incomplete. I had mentioned that it seemed like a good floor to place community farms (because of its size), and left glowstone, wheat seeds, dirt, and clay/red bricks for starting farm construction. Before that can happen, someone is going to have to figure out where the farms will be situated, along with lighting. I would recommend water being next to the wall, because it is wasted space otherwise. Don’t know if I’ll get to log on again before next week, visiting family and whatnot.
"Life is pleasant. Death is peaceful. It's the transition that's troublesome." Isaac AsimovMarch 27, 2013 at 11:17 pm #30209
I removed the lower warp since it has already been made obsolete.
Also I have started a forum thread to help coordinate the railway build/unification.
Currently Gamma has rail heading out in the four directions, as well as four floors that have yet to be given a purpose (not that they have to ‘have’ any beyond looking good). Also feel free to enclose the larger spaces inside Gamma if that seems to make more sense.
Head of Science and Technology for Nerdy Show.March 29, 2013 at 10:12 pm #30250
Waypoints Detailed Analysis:
Should be kept
Warps to PVP arena
1 or 2 other structures in the area, but they might be abandoned?
There is a nether portal here
Desert area nearish to old spawn
Sprite Art, Xmas Tree, Airship and (my) dungeon are in the area
I think there’s also some hidden homes, but not 100% sure
Brandon’s death pit from beginning of server
Large and empty building space, but also some very interesting terrain
Needs some fixing up, but a lot of potential for building a community here.
Largely undeveloped area
Actual Warp point seems to have been picked at random
Only obvious structures in the area are a glass-enclosed lava ball in the sky that was almost certainly WE’d by Ark and a small village that may or may not be an NPC village (can’t tell)
Upon further investigation, there also seems to be the foundation for a small structure on a nearby mountain
There is a sign reading “FPSjunkie’s new house” at the foundations. I’m not sure but I think this is not a current user of the server?
Admin Testsite warp?
This is the warp for Arks zombie-game city
The Warp goes directly into the city, which is both very dangerous and not ment to be escapable.
There are no other structures around that I can see
Named after user who hasn’t been on, so far as I’m aware, in some time.
Has a Nether Portal.
Structure is reasonably large, but it is the only obvious structure in the area and can reasonably be assumed to all belong to the 1 previously mentioned user.
Further exploration reveals that it is a short walk away from the Solar System Rail, in such a position that it should also be relatively close to the Gamma Transit that will go out that way.
Also found some other, smaller structures near the rail that may or may not be related.
The location of this warp seems to have been chosen randomly.
There is a Nether portal.
There are several small structures in the area, but most seem to have been abandoned
The main structure is a mountain complex which no doubt belongs to Dragonsmp
I don’t remember the last time Dragonsmp was logged on. He may no longer be an active user?
Has the titular dungeon as well as a structure built on top of it
There is one other structure in the area: A seemingly abandoned Skyscraper in a state of construction
Warps to the End
Location has enderman farm
Warp point seems to have been chosen fairly arbitrarily
Has a tram to the main The End landmass
Difficult to reach without warp
Named after a(n active) user
City/Fort that was presumably built by flawed is in the area
Jungle in the area
No other obvious structures in the area
New location for spawn
I assume this point is going to be removed when it changes over. It’s listed here for reference it its Coordinates
Large City-structure build by me.
Has numerous penthouse lots, both claimed and unclaimed
No other structures in the immediate area that I am aware of
Named after a(n active) user
Goes to an XP grinder
NOT in Googleplx’s main compound
Has a Netherportal
Medium-sized obsidian structure in the sky above an ocean
Can only seem to be reached using the warp or flying
Though the name implied an intended use, it doesn’t seem to actually be sued for anything
There is no way out of the council area short of flying or griefing
Warps to a jungle
Kind of crazy-far out
Only obvious structure in area is NCP village
Warp location seems to have been chosen at random
Warps to small treetop jungle house/town
Warps to the front-steps of Kahalis’ Palace
Location seems to be arbitrary (in the center of the steps but absolutely nothing making it should be here)
Definitely nothing in the area accept for Kahalis’ City, Kikallipolis
Warps to in front of Kaymonsta’s house
Location seems to have been randomly chosen
Only other structure in area is a small tower that is confirmed abandoned
Warps to cathedral in Kah’s city
The actual warp point is not marked, and I am confident it was chosen just for the coordinates
Nothing around accept for Kah’s city (which is massive)
There’s a nether portal here
Warps to massive bedrock tower with large flat tracks of empty blocks below it
Considering the coordinately, construction state and fact that this is a new warp, this was almost certainly made by someone who was OP’d and is likely fairly new
In its current sate,a aside from the tower itself, it is a rather uninteresting, barren and flat landscape
This is an admin testsite warp
Warps to a small tree farm that is underground
This warp is underground
There are no other structures in this area, and no real room for growth
Warp location seems to have been chosen randomly
The titular structure is fairly small
The most prominent structure in the surrounding area is a maybe abandoned fort that is also in the immediate area of Arena.
Warps to Shroom binome island developed by Mechs
Room for growth but nothing currently here aside from fortifications and airstrip built by Mechs
Warps to temple-like structure
The actual warp location seems to have been chosen arbitrarily
There are no other obvious structures in the immediate area
Warps to claustrophobic subway exchange station
Connects to 3 different lines
At bedrock level, meaning deep underground with no real room for expansion
Warp point seems to have been chosen arbitrarily
Named after a user (who may no longer be active? Not sure)
Location seems to have been chosen at random.
There are several modestly sized mountain-top structures in the area.
None of them seem to have been recently maintained
Warps to mountain top/inside town
No other obvious structures in area
I’m pretty sure it was mostly built by just 2 or 3 people
There is plenty of room for expansion by new contributors
Warps to the nether
As the nether was reset, this now warps people into basically taking a lava bath
This warp should be removed
Named after (active) user
Warp location needs to be moved (I popped up on the corner of the roof of the structure that is seemingly intended to house the warp)
Several small structures in the area. Not sure who built what, but the going assumption is that most were made by NGR
Warps to inside a “Pirate ship”
The location itself is unmarked and seems pretty arbitrary
There are signed listing the users involved, and of around 6 only 1 is still active (N_G_R)
There are no other obvious structures in the area
Warps to large town/fortress/structure
The whole structure was made by 1 person (don’t recall who atm)
There are one or two other structures in the area but based on style and size they were build by the same person who built the port
There is a lot of room for growth
Seems to be named after a user
There’s a beefed up NPC town in the area, as well as a small temple. Can’t find any other structures
underdeveloped but room for growth
Warps to old spawn
Lots of structures around it
We should probably rename this to avoid confusion
Warps to the top of a moderately sized stone bowl-in-the-ground structure
The warp point seems to have been chosen arbitrarily
The bowl is full of villager and zombie spawners, hinting at its intended purpose
It is extremely close to Twothum’s island, which is where the only nearby structures are
Coordinates are not relevant as this location is inescapable
It is at bedrock level, small dark (we should add some lights) and made of Bedrock
This should probably only be accessible to Lawmen
Warps to a treetop in a jungle, near a beach
Warp points seems to be completely random
Only obvious structure in the area is a featureless, WE’d glass dome underwater
This is an admin testsite warp
Warps to snow field in front of an obsidian tower
The warp location seems to have been randomly chosen
The obsidian tower is in the distance, across a chasm, and the only obvious structure in the area
Warps to within Trench’s Castle
Only other obvious structure in the immediate area is an Obsidian “Great Wall” type structure that is covered in WE points
The Castle itself is quite large and there is CONSIDERABLE room for growth
Warps to the Grounds of the main tower on Twothum’s island
All immediately surrounding structures were built by twothums
Many of those structures have internal suites built and owned by other users
Named after a user
Has the beginnings of a town but underdeveloped
Asside from the city structures, which were nearly all built by Viraldemon, there is nothing else in the area
Because of the construction of the city, it would be difficult for non-Creative Mode users to contribute to it in a meaningful way.
Warps to inside Trent’s dome-structures
The structure is large, but also literally right beside the FoA
There are some other structures around the dome, probably belonging to various people giving its proximity to old spawn
Warps to an underground structure
Literally right under the Very very end of the Solar System Rail.
Several structures in its proximity
Contained Triforce Mike Tribute
MY OPINION: Despite its closeness to other warps, this one has special significance that means it should be kept. We should probably give the upper levels an upgrade, though, and make it a more relevant transfer station
Warps to right in front of Mopkin’s Yugo sprite art
Budding if slightly underdeveloped town is nearby
Might be slightly abandoned
Room for growth
Guess who, it's Kaosubaloo!March 29, 2013 at 10:38 pm #30251
Now, to address the above…
I spent a good 3 or 4 hours today collecting and recording all that data. There are a few obvious places it reveals where action can immediately take place. For the rest, I’ll leave it to others to decide as I feel I’ve contributed more than my fair share to the waypoint discussion at this point in time. That said, keep in mind that our current soft goal is 20 or less waypoints.
Now here are those obvious things so you don’t need to dig through the data to find them yourselves:
Spactacle, luksgreenhouse and netherwart farm can and should all be immediately deleted. Th first 2 are both poorly positioned while being very close to other, better established waypoints. The third is a waypoint to a location that no longer exists thanks to the nether reset and in fact has a good chance of quickly giving whoever uses it a lava bath.
I listen in the waypoint descriptions whenever I found a nether portal. All those portals should be checked and if necessary fixed so that they link properly. I also believe that most if not all of the locations that have nether portals could just as easily have their warps removed and rely of those portals for access, but this is more suggestion than task.
There are several points listed as “Minigame waypoint”, which brings up an interesting issue. Having waypoints for minigames is a good idea. It lets you control entry into them while also allowing anyone with a job title easy access to your game. However I think we all agree that having these locations listen with the rest of the points is confusing and leads to a bloated warp page. With this in mind, we may want to see if it is possible to create masked warp commands or even custom page listings for warping. This, if possible, would allow us to have the best of both worlds and enable teleporting to these locations without clogging the warp list.
Similar to the above are warps marked as “Admin testsite”. These are interesting locations, but not immediately useful or even necessarily desirable for players. They are the natural consequence of people running around making warps without thinking about it, but also can serve a useful purpose for an admin who is often called away (or wants to get input or help). If the suggested solution for the minigames works, it would also be applicable to these, until such a time they were either not needed or could be committed to the main warp list.
Finally there’s the superjail warp. This one is a little trickier. It is useful to have a location like this, but by its nature its not the sort of thing that everyone should have access to, and we definitely don’t want it using up space in the main warp listing. If possible (and I don’t know if it is possible) we want to limit access to this warp to just certain user groups (Lawmen and Admins). At the very least though, it like the above should be moved onto a sub-warp command/page instead of the main list.
Guess who, it's Kaosubaloo!March 29, 2013 at 11:03 pm #30252
Galdap Jr. (mopkins)Participant
I agree entirely with the suggestions of Kaosubaloo.
For the Commonwealth!March 29, 2013 at 11:21 pm #30253
@twothumbs : Your post 30158
The more I think of it, the more I like the idea of a more limited shopkeep class/subclasses. Personally, I would add four more classes to that list.
Grocer: to provide food, seeds, and live stock. Would need a way to spawn eggs. More helpful topeople that cannot be bothered cooking beef or making bread.
Botanist: for non farmable plants like flowers, lily pads, dry shrubs. Could also provide leaf blocks, saplings, pots.
Wizard: potion ingredients, actual potions, and enchanted books.
Bricklayer: clay, clay bricks, clay brick blocks, stone bricks, nether bricks, and quartz.
"Life is pleasant. Death is peaceful. It's the transition that's troublesome." Isaac AsimovMarch 30, 2013 at 12:15 am #30254
Galdap Jr. (mopkins)Participant
My Warp, Yugo is next to my town. I made the town a while ago and attempted to make it into a community, but it never took. Now that communities and things like this are being looked upon, I highly recommend that you find a place within city walls and start building. This can be a very well looking Structure/ mass of structures.
For the Commonwealth!March 30, 2013 at 1:00 pm #30259
So @kaosubaloo I have an idea about the mingames and dungeon warps. A new class one that is easy to add or remove. The class is adventurer. This class will be the only non-lawmen class to have those warps. Since they have adventure mode on they can’t break blocks. I will add more to this when I get to a computer and not my phone.
He touched my balls alot.March 30, 2013 at 2:25 pm #30261
I’m fine with removing the “googleplx” warp – my main site is accessible by road (alphaspawnish), and at some point I’ll connect to the community rail.March 31, 2013 at 2:19 pm #30275
Speaking of connecting to the community rail … it would take some minor alterations to do so. Don’t want to go futzing around with others hard work without permission. Since the limewire runs through my neck of the woods, I figured to set up a terminal there. It would involve a stop in the limewire, and I wasn’t sure if it was intended to have fresh cuts or just to be a scenic rail to the wilds.March 31, 2013 at 7:33 pm #30281
If you build a terminal there I request a spot for a nether portal with the top of the bottom block at height 97 and preferably in line with the track.
garayurcosplay.tumblr.comApril 1, 2013 at 12:47 pm #30290
We discussed it in game, but “Lin City” is not an admin test site. All of the roads, sidewalks, subway, and 16 of the 36 blocks were laid by hand, not OP. (To my great relief, Jon helped with the other 20 blocks.)
I think it is appropriate to have a warp there because it is the only big structure in the region. My hope is that I can attract people to settle there, which will greatly assist in the construction of the city. Even if they don’t like the city, it can be used to get into the surrounding area, which aside from my stuff is basically untouched.
Why should a person settle in Lin City?
1) This is a regional warp point with plenty of room to build.
2) Because Lin City is built above ground level, and is massive, there is a huge undercity region that will always be filled with monster spawns. You can fight to your heart’s content! (Construction of access to undercity in progress)
3) Lin City is easy to navigate — the streets are straight, and there are subways that get you within 1 city block of anywhere you want to go.
4) Lin City has nether access (link to unified transport system pending)
5) In addition to the city proper, there are 200 meters of land in each direction associated with the city. These are perfect for building country homes, farms, mines, and what have you.
6) Lin City is far enough away from any spawn that griefing is unlikely.
7) Although it is open for people to build, Lin City is not open to random building. There is a central planning commission, so you don’t have to worry about a dozen inns, a sprite blocking your view, and so on.
It is true that right now, the city is pretty boring. But that is where you come in! Apply for a building permit today, and receive one free voucher for an Architect Materials Pack!April 6, 2013 at 12:24 am #30364
I’ve posted elsewhere too but I’m covering all the bases. We will be moving spawn next Friday (the 12th), so any Gamma renovations should be done or tidied up by then.
Also I managed to whittle down the warp list to two pages, so that’s a start.
Head of Science and Technology for Nerdy Show.
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