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The State of the Server

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This topic contains 96 replies, has 19 voices, and was last updated by  Galdap Jr. (mopkins) 7 years, 2 months ago.

Viewing 15 posts - 61 through 75 (of 97 total)
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  • #30161

    twothums
    Participant

    Yeah a person with creative powers can screw the economy up. I hope that someone trusted with creative wouldn’t be an asshat like that. Now I don’t think and economy will be the end all to our problems and it needs all of our minds to flesh it out. But I think it can help, it gives incentive to dungeon crawl, for shopkeepers to actually keep shops instead of just spawning kits. But the only solution I can see to the creative problem is get rid of it altogether if the creative people can not agree to not be asshats about it.

    He touched my balls alot.

    #30162

    Kaosubaloo
    Participant

    Mind you I’m not saying someone goes out of his way to disrupt the Economy. All it would take for most of us would be someone saying “Hey, can I get some gold blocks to build this thing?” And quite suddenly that person has a massive overflow of resources – and therefore currency – from the leftovers. I know I’m certainly not going to discriminate on handouts to spare the economy; that part of the job when you’re in Creative Mode as far as I’m concerned. It’s also something that I really shouldn’t have to worry about in the first place.

    Guess who, it's Kaosubaloo!

    #30163

    Jon
    Keymaster

    Not to mention the fact that there is already an abundance of chests filled with mats all over the server already, also it would incentivize theft more than it already is. We have tons of builds made out of rare materials that are already semi regularly targeted due to the high concentration of valuable materials.

    Also as far as making dungeon crawls valuable all we’d need to do is enchant some gear, and or deploy a command block that gives out xp, or a system that rains down xp orbs (preferably not to the extent that nearly crashed the server last time…)

    Basically there already are a few things that have some scarcity on the server, you don’t need money to barter.

    (Also I’d be concerned about going vanilla destroying people’s bank accounts or something. It would be preferable to use emeralds which are already very scarce and used by the villagers as currency already.)

    Head of Science and Technology for Nerdy Show.

    #30165

    twothums
    Participant

    Yeah your right, that system would only work if we reset the server. So scratch that. Emeralds would be okay to use or even records, as kahalis pointed out they are not a renewable resource, and you can’t build with it.

    He touched my balls alot.

    #30166

    Flawedspirit
    Participant

    Jon makes many fair points. Also, oh god. I remember The Machine. *shudder* Rule one of the server: We don’t mention The Machine. Rule two: We DO NOT mention The Machine.

    And yes, there is nothing more I’d like then to make some badass dungeon crawls with command blocks. However, how would we get them to the people that need to build with them? Even people in creative mode cannot spawn them, and I could understand if you don’t quite trust people with the /give command.

    Unless you do, then hey, problem solved.

    EDIT: I was also talking with Kahalis and Twothums last night vis-√†-vis using records as either normal currency, or super extra special “worth-a-lot-more-than-normal” currency. And it makes sense. They are rather rare, and are even conveniently color coded too. Each could be worth something different.

    PS: Also, how many currencies play good music as well? NONE, that’s how many!

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30167

    Cap
    Keymaster

    I think that a stronger (physical) community structure is all it takes to incentivize the game, and we’ve already got those building blocks in place. The social community we’ve had in place since the beginning is a strong one based on cooperation. I feel that an itemized currency system is enough of a reinvention of playstyle that it represents another server entirely. Restarting a server with the same infrastructure is one thing, adding features for such a radically different infrastructure is starting over from ground zero, new server or not. Personally, I feel that the goals of this thread are very close to fruition.

    *We implement new spawn (which Jon and I have picked out, based on recommendations and some scouting of our own) – more on that soon
    *Above-ground rails hub out from the new spawn, connect with current lines
    *Warps are evenly dispersed

    Shopkeeps promise in signing up that they’ll maintain a Mat center and supply the community. If each (or most) warps become hubs for physical community shopkeeps should work there. People will be more likely to regionalize and shop at their local store effectively. No hassle for bartering, just community service. If one mat center is out of supplies, travel to another.

    If we consciously work towards stimulating physical communities based on the new travel mind-set I think what we’re looking for will be achieved. Travel was one of the great things about the old server. It felt like it was heading for regional identities. I think we can cultivate that.

    As for new spawn, @jon and I have built a preliminary structure, a bedrock pyramid capping just above cloud level. This top tier will be the spawn site.
    Before we initiate it, we’ll be opening it up as a large community build. Modify as you like. Architects can alter the bedrock, obviously, and inside you’ll find that the pyramid is hollow. Give it some more character, start a Mat Center, messageboard, lay the foundation for a unified rail hub etc. I guess we’ll make a formal post about this with coords soon, and a separate thread, but that’s the gist of it.

    Also, naming. It’s been kinda “new new spawn” in discussion. I propose this:
    Original Spawn: Alpha Spawn
    New Spawn: Beta Spawn
    New New Spawn: Omni Spawn

    Wanna hear what you guys think about all this!

    #30168

    Flawedspirit
    Participant

    The next letter in the Greek alphabet is Gamma. Jus’ sayin’.

    Also, I support all this, because I think it represents cool things. So where is this new spawn? I’m eager to see it. I’d try and look at it right now if I could, but I’m at school and they lock their ports down tight. I can’t play multiplayer here.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30169

    lingarn
    Participant

    I like where this is going.

    Naming: Alpha, Beta, Omni/Gamma is fine for serious discussion. In the game I plan to use colloquial names primarily out of stubbornness: Old Spawn, New Spawnville, Spawn Mountain.

    The concept of regional flavor centered around warp points, communities built there, really strikes me as fun. Architects could claim warp points as little fiefdoms, offering incentives for people to build there, ensuring thematically cohesive structures, etc. Competition between communities could ensue, which would in itself create more regional culture. There could be “arenas” for competitive games at the borders or midpoints between towns! I’m not sure we have enough active players to really make this a thing, but the idea is fun to think about.

    I look forward to hearing the location of Spawn Mountain.

    #30178

    Cap
    Keymaster

    “Omni” cause I’m hoping we can grow this one to have some permanence to it, at the very least as a rail hub. But Gamma is also fine, and practical. Practicality is underrated. Whichever gets adopted naturally.

    @lingarn The fifedom thing is really appealing. And, contextually, with the Trade system it makes sense. Just so long as it doesn’t cultivate actual animosity, but that’s life I guess. I’m into it.

    Here’s the coords of the spawn temple:

    x -1794
    y 111
    z -199

    Something I hope we can work with on this spawn is building a narrative. A loose one, of course, there’s a lot of people who’ll be working on it, one story can’t be the same for all. I really liked how organic things felt at the old FoA even though it was build up crazy-like. Even if it was undefinable, there was a story there.

    #30179

    Flawedspirit
    Participant

    Based on those coordinates, that places new spawn near or at that bitchin’ mountain range I found between the two spawns. I feel somewhat honored.

    For those wondering and haven’t seen it yet, my somewhat map of the server is here. The grids make it convenient to find very rough coordinates of the structures that are actually mapped.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30180

    Kaosubaloo
    Participant

    That link is bad Flawed. It redirects to somewhere nasty. In light of this I’ve edited it out of your post.

    Guess who, it's Kaosubaloo!

    #30183

    Flawedspirit
    Participant

    The hell? Send me a pm of exactly where it sent you. I may have to yell at my hosting provider.

    EDIT: just tried the link I posted on my phone. It leads exactly where it should. This is your end, Kao.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30184

    Kaosubaloo
    Participant

    That’s really weird then. I can’t tell you exactly where it sent me because I didn’t write it down, but it was not your domain and it was a site red-flagged by my WOT, so I thought it better to act quickly remove it.

    Guess who, it's Kaosubaloo!

    #30186

    Flawedspirit
    Participant

    Alright, so I have seen the gigantic spawn pyramid. Lookin’ good. Is there anything we can do/you want us to do with it at this time? Or do you just want us to leave it be?

    Because I have cool ideas for where the rail stations could go (inside the pyramid), so I’m willing to handle that stuff.

    Also dividing the inside of the pyramid into levels, and each level could contain farms, shops, etc. But that’s just my reasoning.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30187

    Flawedspirit
    Participant

    Alright, so I have seen the gigantic spawn pyramid. Lookin’ good. Is there anything we can do/you want us to do with it at this time? Or do you just want us to leave it be?

    Because I have cool ideas for where the rail stations could go (inside the pyramid), so I’m willing to handle that stuff.

    Also dividing the inside of the pyramid into levels, and each level could contain farms, shops, etc. But that’s just my reasoning.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

Viewing 15 posts - 61 through 75 (of 97 total)

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