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Star Wars: Uprising

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This topic contains 47 replies, has 3 voices, and was last updated by  Max 2 years, 11 months ago.

Viewing 15 posts - 1 through 15 (of 48 total)
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  • #49535

    Max
    Participant

    Anybody playing it yet? So far, it looks like a re-skin of other mobile rpgs I’ve seen in the past, but I’m not very far into it. It takes place between Jedi and Force Awakens according to the crawl. You are a smuggler (because what else would you be in the Star Wars Universe? bounty hunter?), and you are doing little jobs for a local gangster named…Happy Dapp. More on this game as it develops.

    I will say that the chat bar across the bottom is supremely annoying, and I wish it would go away. I have not found the setting for that yet. If anyone sees a male Twi-Lek named Bringback Willow, that is me.

    #49536

    Max
    Participant

    I have created a cartel called WillowWatch should anyone care to join. Our spokesman is Madmartigan.

    #49538

    Max
    Participant

    Also, the starting planet is called Burnin Konn, a mining world that has been blockaded by the remnants of the post-endor Empire (this is referred to as the Iron Blockade). These Imperials are broadcasting propaganda across all communication frequencies to the tune of “We assure you, the emperor is totally not dead, so keep doing whatever it is you do.”

    You start out in hock to Happy Dapp, and you run nuisance missions for him to build up enough cred to get out from under his thumb. There are a number of planets you can identify as your Cartel Focus including Bespin, Mataou, Burnin Konn, Anoat, and Hoth, which implies to me that ultimately you’ll have opportunity to get to those locations. Really curious to see how they handle Bespin post-Jedi, and if Lando has gone back or not.

    #49539

    Cap
    Keymaster

    @maxacree “Bringback Willow”! Amazing!

    We want to check it out but are collectively hurting for the spare time. This is an amazing recap of what’s up so for and we’re gonna endorse the hell out of WillowWatch cartel!

    #49546

    Cap
    Keymaster

    Sorcha Bavmorda has joined WillowWatch!

    #49548

    Max
    Participant

    Shout out to Charter member of the WillowWatch Cartel: Sorcha Bavmorda.

    #49559

    Max
    Participant

    Shout out to Alice Jinn and Cash Mantisa, newest members of the WillowWatch cartel.

    So you do get offworld pretty quickly. You get hooked up with The Trade Spine Legion, who are a criminal group trying to smuggle a mystery shipment in past the blockade. The first planet you get to is Mataou, which it turns out is a former Hutt world where they all kind of just up and left. I expect to end up fighting a Hutt at some point (and if I don’t, I may cry), but so far I’ve been fighting ancient security droids.

    It appears there will be a number of factions with which I can ally myself by doing various missions for them. Missions are all pretty much the same (so far) where you are given a mostly linear path to click your way down, and every so often you are accosted by groups of enemies. As soon as you click one of the enemies, it auto-fires on the group, and you have special non-force powers like a rapid fire cone of blaster fire, or a dive roll, or caltrops (?) that have various effects. There are bosses, which typically consist of a slightly larger regular enemy with more health. you can move around in combat, but I find that it isn’t especially easy to do so in a way that feels strategic, outside of the dive-roll move. typically I’ll lay down some caltrops, then back up just outside it’s radius to let their melee guys stand in it doing bleed damage, and then blast them with my cone of Holdout Blaster fire. I’ll dive roll away from any attack they are doing, and wash, rinse, repeat to get through pretty much all encounters.

    You find crewman, who are different from members of your cartel, and you can send them on Tiny Fallout-style quests to come back with rewards after some pre-determined amount of time – though there is no running log of events, they just come back. There is a fairly robust equipment system, and you can level up or salvage pretty much anything you find. Rare gear can be evolved past certain plateau points more than mundane gear.

    There is a system-wide event going on that seems to involve taking on a star destroyer. You have to do a certain number of missions towards it to find “battle plans,” and once you have 5 you can take part in the assault. I have enough plans now, so I’ll let you guys know what happens there. There also seems to be some way to do realtime coop missions with people, but I haven’t arranged for that yet, and I have no interest in partying up with randos.

    #49560

    Max
    Participant

    I have a buddy I used to work with that is a programmer at Kabaam. I called him out on the terrible names like Burnin Konn and Happy Dapp that seem to be present throughout (there is a trandoshan trader named Brosk as well), and his reply was: “Stupid names are one of the core pillars of the Star Wars Universe.” To which I had no choice but to say: “Well played…”

    #49561

    Max
    Participant

    Just ran the Assualt Mission. It was more of the same, but was on the short side. Environment art was pretty cool Imperial stuff, all enemies were squads of storm troopers lead by an officer. No boss at that difficulty level. You get to pick the difficulty level of any mission. There is a numerical value assigned to your dude+gear, and missions have a corresponding number that determines how hard it will be, and subsequently how good the rewards will be. I haven’t been having too much trouble with missions that are exactly at my number, even though you get a message saying “Hey, this may be hard” if you are within something like 30% of your player number.

    #49562

    Max
    Participant

    Once you do that mission, I discovered that there is an Imperial Officer quest-giver now in the spaceport. She offers to overlook my other activities if I do a small quest for her, but she needs 10 battle plans, and I only have 5 at the moment.

    #49563

    Max
    Participant

    Oh Geez…looks like Imerial Equipment has its own upgrade materials different from everybody else’s…Do I want to go Imperial here, or stick with the regular missions?

    #49564

    Max
    Participant

    Also after you do that mission, the Imperial Officer goes away again. Must be a slow-burn to turn Imperial. there are sword weapons for melee, but they are inferior to blasters at the point in the game where I am currently. They look more like what that space ninja from mass effect was carrying than a proper lightsaber, but I admit I haven’t seen any that are fully leveled up. There is one called a “retraction blade,” but the one I found at lowest level looked like exactly the same art asset as the other blades. Maybe if you get the Overcharged Retraction Blade it will be a light saber?

    #49565

    Max
    Participant

    identified a critical UI problem: In your inventory screen you can sell or salvage gear you don’t care about. The problem is that when you select the items to get rid of them, it doesn’t tell you the name, you just see the little thumbnail. So you don’t really have a way to know that you just sold off your Blastech Assault Rifle instead of the stupid Welby Assault Rifle you meant to sell, because the thumbnails are indistinguishable. Ask me how I know…

    I’m sure that is because you can group select there, and somebody made the choice to just not show the name, but it really sucks to lose your good weapon due to poor in-game messaging

    #49605

    Max
    Participant

    I’ve gotten a few Hoth missions. I’m trying to find enough parts to put together a working Imperial Shuttle, so they send me to Hoth to pick over the remains of Echo Base. Those levels are neat; there are junked x-wings and AT-ST/ATs laying around, and the bosses I’ve fought include a Probe Droid and a Wampa that I’m pretty sure had fire breath?

    I also promoted all 4 members of my cartel up to Officer Rank (shout out to @bertoelcon), which may or may not do anything of value.

    The robust gear/crafting system is possibly too robust for my taste. You can upgrade all your gear by adding materials to it, but you can also upgrade all your materials by combining like items. I’m really getting to “Ain’t Noboby Got Time For That!” status with that kind of thing. One thing that is kind of cool is that there are archetypal gear sets you find in certain locations. For instance on Hoth you find the Smuggler set, which at the highest level is what Han is wearing in Empire. I’ve seen Street Punk gear, Enforcer gear, Bodyguard gear, etc. The load screens are cool action shots of characters in some maximum level gear set, so you get previews of them, and it says where to find them. There is a stormtrooper set, but I don’t have any new Imperial Opportunities at the moment, so we’ll see what happens there.

    Your NPC crew, like your gear, can level up to a point, and then you have to spend some in-game currency to essentially evolve them to a new plateau of levels. This requires a blueprint of some kind, which I have yet to find it would seem, and all my NPC dudes are capped out at the moment. You don’t get to equip your crew manually, they just have what they come with. Some of the Crew Missions you send them on have a red skull, indicating a character can be lost or killed. One of my dudes got lost, and a rescue mission just opened up for me to go find him. More on that as it develops.

    #49606

    Max
    Participant

    I think you may get Blueprints from completing gear sets in the Armory, which is basically a Pokedex for the stuff you find. I have a theory that you need to complete a gear set for the level your NPC needs to move up to to get the correct blueprint, and I have a subsidiary theory that I am not so invested that I’m willing to grind for that. If it happens to happen, I will report in.

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