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"New" Spawn

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  • #22138
    Raven
    Member

    I’d like clarifications on the motivation and purpose of this “New” Spawn project.

    All the fun parts of life are optional.

    #22141
    Kaosubaloo
    Participant

    Basically the idea is to provide an area immediately around spawn for new people to build and also to make it *much* harder for griefers to, well, grief, as they start somewhere far removed from the current center of construction.

    Guess who, it's Kaosubaloo!

    #22146
    Raven
    Member

    Is there any project to connect that new spawn to the old spawn road network? The old spawn pretty much served as a town center for meeting and trading. Everything else of importance grew organically around it. It was useful because you could warp to it, then walk to pretty much anywhere else. My worry is that the advantage of this “new” spawn is also its caveat: it is in the middle of bumfuck nowhere. Not a good entry point for legitimately discovering the server, and not a good warp point for meet ups or transportation.

    All the fun parts of life are optional.

    #22158
    Wage
    Participant

    I hear ya, but it’s not all bad. Just found a nice bunch of goodies walkin’ about. Perhaps we can put together a mega rail-link or something, if allowed. It’d be a looooooong ride.

    #22159
    Garayur
    Participant

    I could link it up via nether, but I’m worried about that defeating the purpose of the new spawn.

    Steam: Garayur
    garayur.tumblr.com
    garayurcosplay.tumblr.com

    #22162
    Trent
    Participant

    It kinda already is connected to old spawn by nether… or at least, the paths are there, even if not obvious. The portal outside new spawn leads to a cave below the first nether fortress I mined for my dome… so there’s a path to my nether base, which has a path to old spawn.

    The tunnels aren’t glorious, mind you, 1×2 things mostly marked with cobble and may only be obvious to me because I used them so often…

    #22163
    Jon
    Keymaster

    Also I actually built a subway tunnel that leads from New Spawn to old spawn. It’s been there from day one, sealed about 10 meters down and lacking in track, but its there. When Willdabeast said that there was an immanent attack by griefers I covered the entrance to keep them from finding an easy way to civilization. Also, most everyone who has been on the server for any real length of time has the ability to warp, so getting to old spawn isn’t all too difficult. To make things easier for noobs who haven’t been promoted but already live around old spawn I also added /home.

    Head of Science and Technology for Nerdy Show.

    #22164
    Kaosubaloo
    Participant

    Here’s my take on the getting-to-old-spawn thing.

     

    We should make a command that works to the effect of /spawn2 (only maybe a little less obvious). Such a command would allow players to travel to either location at all levels, but since low-level players can’t use /help it is something that they would need to be told about to actually use. I’ll admit it’s not a perfect solution but I’m throwing ideas out here, and it would make it a lot more convenient for more trusted users who have not yet earned/applied for prospector.

     

    Guess who, it's Kaosubaloo!

    #22196
    Oberlok
    Participant

    @Jon Does /home work for everyone?

    I’m one of those people that have been on the server for a while and still only have the basic commands at the base level. But how far out is the new spawn, is it far enough that those of us who ran away from spawn after getting greifed and looted don’t have to worry about a spawn point next to us?

    I know Cap and Jon kept saying an application process was on its way and people should wait for that. Has there been any movement on that front?

    Also known as: Randomguyoncomp on Minecraft

    #22199
    Jon
    Keymaster

    The new spawn is about 3k from the old spawn, so that’s a decent distance away. Honestly the issue here is that if a nether rail system is built that connects the two then there’s not much of a point in having moved spawn at all. If I recall correctly from the old server, it took around two minutes to warp to the nether, jump in a cart, and then travel about 10k of the real world thanks to the nether to real world block conversion rate.

    As for /home everyone should have access to it. There is /sethome which allows basically the creation of a teleportation point that is private to you, and /home which allows you to teleport to your home point. As a side bonus, if you die you should reappear at home. Guys, chime in if that’s not right and I’ll fix the config.

    As for the forms I will be going to Orlando next week for the first time in about six months. While I’m there I hope to flesh out the process and get that squared away as soon as possible with @cap. I’m sorry for the delay on that, school kind of got in the way and I know @cap has been very very busy.

    Head of Science and Technology for Nerdy Show.

    #22669
    Kaymonstar
    Participant

    Last night i started laying out a little business district inside of new spawn. I wanted to build a few “RPG” esq things that would aid new users in their begining steps into the SOA. So far i have an INN, General store, Bakery, Armory, and Smithy. Now the items that will be available i plan on keeping it relatively simple. Wooden tools, leather armours, bread, Etc.

    "Your not a failure, your ideas are just silly and dumb!"
    http://kaymonstarart.tumblr.com/

    #22962
    Oberlok
    Participant

    I found out today that my Nether portal was disabled for the new spawn portal. I understand why this had to be done but in the future might I recommend going into the portal and leaving a sign in the real world.

    After I found my portal now fed me into the new spawn portal, I did some looking around. Someone did leave a sign at my old nether side portal: “Portal moved for better connection accuracy. x:-3172 = -390; z:-672=-84; which is not here.”

    Now I’m not sure if the person who wrote the sign thought that portal was made for the purposes of new spawn or what.

    Also known as: Randomguyoncomp on Minecraft

    #22976
    Trent
    Participant

    @Oberlok – “Now I’m not sure if the person who wrote the sign thought that portal was made for the purposes of new spawn or what.

    Yeah, pretty much. Sorry ’bout that… The nether portal at new-spawn was built by someone of whom I had little faith in being able to find proper coordinate equivalents to properly connect gates, And I figured that what little was there on the other side was also his doing, so I deactivated that side without going back through (and creating more orphaned portals in random caves). I assumed and made an ass out of myself.

    The good news is, after reading your post I went and reactivated the gate and found that it did indeed lead somewhere else. Both yours and new-spawn portals connect correctly on both sides (yours is still off by about 12 meters.. nether[X:-331, Z:-50] is more accurate to your portal, but for the moment they both work without problems)

    The bad news is… you are now a hop skip and a jump away from new-spawn by nether… In fact, probably THE closest and most accessible portal from new-spawn by quite a large margin. In some ways having your portal disabled might have been preferable. >.>

    #22980
    Oberlok
    Participant

    Yeah, I was just trying to bring attention to that. thanks for fixing it, but I think I’ll disable the portal on my side at least until I get the ability to lock chests.

    Also known as: Randomguyoncomp on Minecraft

    #23178
    Wage
    Participant

    I’d say just knock out a block to disable your portal, and then drop it back in and fire her up when you have a need. Should help, so long as it’s on your home side.

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