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GAMMA Spawn Progress

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This topic contains 33 replies, has 14 voices, and was last updated by  MrJMir 7 years, 2 months ago.

Viewing 4 posts - 31 through 34 (of 34 total)
  • Author
    Posts
  • #30487

    Flawedspirit
    Participant

    Just finished a flophouse for noobs and other transients to use while they find a place to call home. It’s in the lowest level of gamma spawn proper, beside the entrance.

    I also had a question vis-a-vis spawn protection, i.e. will it be? When the server is fixed, are you planning to flag spawn as being editable by Lawmen and above?

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #30553

    lingarn
    Participant

    OK, it sounds like I am in the minority on the streets thing. I won’t build any streets myself, unless they are to a destination.

    I think that having a moratorium on tall structures is good; helps keep the pyramid as an easy visual from anywhere close to spawn.

    And it means that distant builds of monsters will have to be HUGE, so they look big from the pyramid.

    #30580

    Jon
    Keymaster

    I would like to get residence running, eventually, however with the server corruption mess just having been resolved my attention is on bringing structures form the corrupt world back to the ‘current’ SOA. Incidentally we will be pulling back the updated Gamma from the corruption.

    Head of Science and Technology for Nerdy Show.

    #30965

    MrJMir
    Participant

    When is spawn expected to switch over? I had originally heard a last week, but figured it was delayed due to the server issues.

    "Life is pleasant. Death is peaceful. It's the transition that's troublesome." Isaac Asimov

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