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LucasArt stops internal production

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    Here’s Disney’s statement, as reported by GameInformer

    After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.

    And a statement from a LucasArt rep:

    All of these things happened at once. Naturally, as any company that goes through a big announcement like this, you have to look through your whole portfolio and realign some things. 1313 was looking fantastic, the reception has been great. Our other unannounced titles are fine, it just got to a point where from a business standpoint we couldn’t continue developing those internally and keep up with the direction that the company was going.

    It is worth noting that we are looking for proven external partners who can help us provide video games to our fans. We still believe in the video game industry, we still will provide Star Wars games, we’re just looking at different models rather than internal production… They’re evaluating everything. There’s always a possibility that it [Star Wars 1313] can still come out via licensing.

    It’s super sad. It’s a terrible day. I want to make sure everyone realizes that there still will be Star Wars games out there.

    Here’s a link to the story:


    My response: This is a fucking art crime. I know they’ve been treading water for a while now, but 1313 was a game-changer for video games in general. It was something that only LucasArts could pull off and now no one will be pulling it off. And it’s even worse that they’re still using the branding after they’re gone. I look forward to seeing the independent company or companies that rises from the ashes.

    Expect us to touch on this soon and often.


    Highly disappointing. LucasArts has brought some highly innovative games and gameplay models to the gaming world, and the gaming world is poorer for their presence being extinguished. Everything I’ve heard about 1313 has been positive and near completion, but I guess Disney was so desperate to lock down the studio that they didn’t care. I’ve been pretty positive about the Disney acquisition thus far, but this has really put a cramp in it. We’ll never get another Grim Fandango, Maniac Mansion, Sam & Max, Monkey Island, Force Unleashed, X-Wing or TIE Fighter. Rumors that one of their unannounced projects was a space combat simulator are especially crushing, as we’ve not gotten a true new one (other than klunky console versions like Rogue Squadron) 1999’s X-Wing Alliance.

    Also, this continues a trend where Lucas’ preference for highly paid, professional private workforces likely rubs the publicly-owned Disney corporate structure the wrong way, as human costs are always the first target for cuts, and a development house with a hundred highly experienced and highly-paid developers with nary a cheap college grad in sight must have been abhorrent to them.

    Courage TFM


    Ok, so, is 1313 simply off the table ’til some other company can pick it up? Or is it dead and gone forever?

    Because if it’s the latter: what the mike foxtrot?! That game looked amazing, and explored a part of Coruscant I’ve always wanted to see (the depths, maybe even the true surface). This is a travesty!


    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.


    Way to miss the actual tragedy of this entire announcement, everybody.




    Yep LucasArts is no more and all projects have been canceled. 150 people have lost their jobs.

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