May 4, 2016 at 4:48 pm #52603
Well… I think Glampire might have more going on technologically speaking but he doesn’t have much of it. Anything salvageable from the destruction of Earth is fair play. So there’s some computer-enhanced vehicles out there, but not many. The thing about the LDs is they have the advantage until something happens to the vehicles they came to Earth with. We plan on giving them a reason to have to resort to Mad Max style modding.May 5, 2016 at 12:00 pm #52606wrldqueekParticipant
Considering standard divergence and continued advancement, I wonder how strongly Dog-tech would differ from Human-tech.
Also, Way back in episode 149, A passing mention was made to Slap-Tech. Things were quite a bit jokier back then, but I want you to know it does exist.May 5, 2016 at 2:38 pm #52607DougParticipant
Also, Way back in episode 149, A passing mention was made to Slap-Tech. Things were quite a bit jokier back then, but I want you to know it does exist.
@Cap I TOLD YOU! We should have started that business when we had the chance!
If you want to reach my in-character profile as "General Manager" of the Ghostbusters, tag me using: @sevenMay 5, 2016 at 3:14 pm #52608
Lol Jeeeeze!May 10, 2016 at 7:21 pm #52651
@Cap and @Doug
One of the things I enjoyed from shows I grew up with was that some of them had a path of evolution with technology, do to a technological arms race or dealing with some problem greater then the last one. With Lightning Dogs I feel this is a given, so I’m asking at the start of the story of Lightning Dogs where is the different factions at level wise with technology? who has the most advance technology, is it the robots, Queen lich, or by the last few post it Sounds like the Dogs might have a few advance things when they came to earth?
It's about "SHOW TIME" so drop by http://demonlordm.deviantart.com/May 10, 2016 at 7:59 pm #52653
The robots, without question, are the most advanced, but we won’t see them for a while. After that I’d say it’s the Lightning Dogs when they first arrive (which won’t last long) then Queen Lich and Glampire on equal footing but Lich generally surrounding herself with more tech, then anyone operating as a baron or general of a region, then gang’s like Jack’s.
Great question!May 17, 2016 at 11:55 am #52688
With Glampire being an alien and Space Boy being a cosmic horror will it be safe to say we might see more in the realm of characters from beyond the stars later down the road ?
It's about "SHOW TIME" so drop by http://demonlordm.deviantart.com/May 17, 2016 at 6:00 pm #52689DougParticipant
MUCH later down the road. If at all. I don’t think we have any other “alien” characters at this point. We’d like to keep the focus on the team feeling isolated on Earth. If there were any more “visitors,” they might not feel so disconnected or helpless.
If you want to reach my in-character profile as "General Manager" of the Ghostbusters, tag me using: @sevenMay 17, 2016 at 7:40 pm #52696
Yeah, more than enough terrible things in the genetic stew of Earth. Problems from beyond are only for the most special circumstances.May 24, 2016 at 12:49 pm #52724
how would you guys describe relationship between Glampire and his lackeys in a dealing with failure and incompetent people fashion?
It's about "SHOW TIME" so drop by http://demonlordm.deviantart.com/May 24, 2016 at 6:44 pm #52725
Good question! Also could be worded: why isn’t Halloween Jack dead in two episodes?
Glampire rules with an iron fist, but he does so vicariously. Jack is both a lackey and also a force in the “community”. He’s replaceable, but it’s so much simpler to threaten him and occasionally remove a finger than deal with manipulating the power dynamics of peoploids. It’s beneath him. He’ll kill a dude on the spot, but as an example to someone who he already has a working relationship with to do a better job.May 27, 2016 at 12:11 am #52747wrldqueekParticipant
OK, I had a brainwave today, it’s rough, and kind of in high concept at the moment, but I already know it is way beyond my skill level to implement, and I don’t want this to end up like the D&D module and GURPS campaign setting I tried to write (if you’re curious they are still mostly unfinished in my head, with some scattered notes somewhere). I figure if I throw this out to an audience, it might inspire something.
So here goes:
Lightning Dogs: the video game
I’m thinking SNES style side scrolling Beat em Up (ala TMNT) with Dingo, Angela, and Pierre as the playable characters (and maybe Kid to round it out?).
I also thought of a few mechanics to differentiate it, the team would have their laser pistols, but firing them would drain the SPECIAL meter, and when SPECIAL is full, they get their ultra move, which would be an animation indicating their power so would depend on the character selected, but would have the game effect of clearing all enemies on screen.
That’s all I have on it really, but I wanted to throw this out before I forgot about it.
If anyone out there actually knows how to make something like this, that would be amazing.May 27, 2016 at 8:16 am #52748MaxParticipant
I think that is one of the more skinable genres out there, so it would be pretty easy to lay LD on top of say the Cadillacs and Dinosaurs game or one of the old D&D games that had a few branching paths and it would just work. I would “Yes and…” that idea by saying the Ultimate Attack would be that each LD could call in their signature vehicle to do something to the screen, and that between levels, you’d have a driving sequence kind of like how Full Throttle had those motorcycle combat parts in between the adventure game segments.May 27, 2016 at 12:32 pm #52749
@rjlikins Ha! Funny story, though we’re more concentrate don getting LD back on the air presently you’ve described EXACTLY something we’re doing! Or at least that we hope to do. Doug rooms with one of the guys from a small game developer. Their next project will be adapting our Spider Simulator idea from Nerdy Show and if that becomes the cash cow we hope, it’ll fund a Lightning Dogs beat ’em up or beat ’em up/ run and gun hybrid. Great minds think alike.
Max, that vehicle idea is great!
Here’s the notes I included in a reference doc for this:
Every game I think of as one of the great beat ‘em ups is Konami. All during their golden age of 90-92. Without fail, I think of a game, look it up, and it’s Konami. Every. Single. Time.
Lightning Dogs should feel cut from the same cloth as that generation of Konami games in aesthetic and playstyle. It should have the fun simplicity of Turtles in Time (the SNES version especially) while taking a page from the special abilities and visual style of character sprites and backgrounds as X-Men. It should for sure be close quarters combat, but I’ve always loved limited-use items coming up – both guns and melee.
To make the gameplay of Lightning Dogs feel unique, while classic, we’d do well to also take inspiration from Konami’s run and gun style games. Contra was the most successful, but never stuck with me like the lesser-known games they did that were more of a melding of run and gun and beat ‘em up. Sunset Riders and Aliens both absolutely out-do their beat ‘em up brethren in terms of interactivity and variety of gameplay. Without question, LDs should be beat ‘em up over run and gun, but if we could imbue creative and fun devices to keep levels fresh and exciting like those aforementioned titles, we’d have a real winner on our hands.May 27, 2016 at 12:39 pm #52753MaxParticipant
That’s funny, I associate that genre with Capcom for some reason: https://en.wikipedia.org/wiki/Category:Capcom_beat_%27em_ups
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