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Anyone playing Planet Explorers?

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This topic contains 8 replies, has 3 voices, and was last updated by  Jon 5 years, 6 months ago.

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  • #42443

    Jon
    Keymaster

    I picked it up on steam the other day. The game is still in alpha so there are areas where its a little bit rough, but generally I’m pretty impressed. Imagine a upgraded sci-fi version of Minecraft where instead of everything being squares it uses voxels to make everything look much more natural, while still being completely malleable. Creation is so much a center of the game that you can actually design pretty much anything in game using their CAD-like system. With this system you can make weapons, guns, and shields, but also boats, airships, cars etc. Building in the game is sort of like what if you had a nice GUI for world edit in Minecraft (minus land removal…), you can draw a wall of material and have it appear, and it also supports some more ‘interesting’ shapes like variations on triangles etc. For smaller items like beds etc you can either use one out of the predesigned in game items, or make one using the CAD builder. Once again, this game is still in alpha, so for example I don’t think you can farm yet, but you will be able to shortly. It also has multiplayer…

    So, anyone playing it?

    Head of Science and Technology for Nerdy Show.

    #42460

    Jon
    Keymaster

    The other day I accidentally got in between a pack of three alien wolf things and their pray. While dodging their attacks I managed to kill one with my bow, however as the other two were quickly approaching I ran towards the cliffs near by. One of the wolves jumped at me but I dodged its attack and it fell to its death. As the final wolf was upon me I lept off the cliff myself, my folding hanglider opening as I fell saving me.

    It’s that sort of game.

    Head of Science and Technology for Nerdy Show.

    #42477

    Trench
    Keymaster

    Haven’t played much of it, but I do have it in my steam library

    Nerdy Show's Nefarious Community Manager & Summoner of Eldritch Horrors from Cyberspace

    #42490

    Jon
    Keymaster

    That’s awesome Trench!

    As an aside it looks like their going to be adding full map manipulation in the next few versions. From the blog…

    “The first is the World Editor. It’s a program that you can launch and edit a world map with. The world map can be generated in the editor or through other editors such as World Machine. Once you have a map, you can convert it to full voxel format and edit the world to whatever you want, be it cave cities, race tracks, or floating islands. Currently, the largest map we’re aiming for is 6X6km. We’ll also have voxel brushes that players can make and share. If someone made a very cool looking mountain, he can export it and make it a brush, then just paint it into the world. Beyond the general editor itself will be the Story Editor, which we’ll show at a later date. Once the world is done, the player can export it and compress it to share with everyone else. We’re thinking of doing a world bounce system where you can go from one world to another in multiplayer as long as they’re on different servers. ”

    Looks like a lot of room for heavy lifting.

    Head of Science and Technology for Nerdy Show.

    #43499

    Jon
    Keymaster

    So I made the Batwing from the animated series last night. It has a working thrust jet in the back, missiles, lasers… it even has front lights that can be toggled on and off. I’m hoping that they add some smoothing features in the future so I can clean up the back a little bit but over all I think it turned out pretty well.

    batwing, animated series, planet explorers, 3d

    batwing, animated series, planet explorers, 3d

    Sorry for the pixelation, I grabbed these picks off my phone.

    Head of Science and Technology for Nerdy Show.

    #43502

    Jon
    Keymaster

    Soooooo I was just looking at a tutorial online written by someone who apparently has SECRET ARCANE KNOWLEDGE, anyway, I might be able to actually make this thing better. Evidently they have a ‘feathering’ option. I had assumed that some sort of capacity existed, in large part do to the smoothness of the wings (a cylinder flattened down, then cut in to), but I didn’t realize that it was exposed ti the end user yet.

    Head of Science and Technology for Nerdy Show.

    #43894

    Jon
    Keymaster

    Journal log 53, They keep throwing themselves against our defenses. Wave after wave, there is little pause between the rockets firing off on their way to quake body and bone with their force. I’ve lost count of the lives the base defenses have taken, yet we have yet to lose a single one, a testament to my own excessive over preparedness. I thought I had gone overboard preparing choke points, barricades, and placing turrets for maximum cross fire, but now I know it was all worth while. It must be incredibly insulting to these aliens that even as they throw all their might against us, our monorail system continues to run, our farmers continue to tend the fields, and our citizens rest as easily as they can given such noisy neighbors as particle cannons and rocket turrets.

    Head of Science and Technology for Nerdy Show.

    #44461

    So would you recommend this game? It’s on sale and I was eying it

    For the Commonwealth!

    #44462

    Jon
    Keymaster

    I’ve played it through to the current end twice now, I like it. As I’ve said though it is alpha, so there are bugs, glitches, stories not finished, and technically any update might nuke your character(s). If you can handle that it’s a pretty interesting piece of work. It’s pretty awesome to be able to actually design and manufacture your own equipment, vehicles, and facilities.

    Head of Science and Technology for Nerdy Show.

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