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A Sagas RPG Tutorial?

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  • #46922
    Valron
    Participant

    tl,dr: Can anyone give me a basic rundown of how the Sagas RPG mechanics and customization works? Like skills, stats, and rolling, custom race and magic creation, etc? I know it’s a lot to ask, but I’ll take anything you can give me.

    So, I’m a GM, and I’m considering using Sagas for a campaign I’m running. The game is set in an alternate version of the MLP universe, using a lot of my own head canon and suggestions from my players to flesh out the world. As a result, the world has a lot of unique mechanics and traits that don’t easily fit into normal tabletop systems. From listening to D&D, Sagas seemed like a natural choice, but I can’t find any actual details about what makes Sagas so great for customization. I know, I could just buy and read the books, but I’m a broke college student and I sometimes have trouble understanding written mechanics without some knowledge going in. I was hoping someone could explain the basic mechanics and rules of Sagas briefly, like basic stats, dice rolling, leveling up, magic, etc. Also, I would love some explanation as to exactly why Sagas is so good for customization. What exactly in the rules and mechanics makes this easy and natural? If I make a custom race or spell, how much is detailed by mechanics and instructions, and how much is guess work or trail and error on my part? I know it’s a lot to ask, but I saw no harm in asking. If this kind of thing has been covered in D&D or another Nerdy Show episode before, please just point it out and I’ll go listen. Thank you for any help you can give.

    #46952
    Ruel Knudson
    Participant

    There’s a lot to answer there, but I will try to be concise.

    Sagas uses a system where players roll their character’s attributes for every test in the game. The better your attribute, the bigger the dice you use. This then gets modified. A character’s skill level, proficiency level (which is a focus in the skill), equipment modifiers (such as the attack attribute of a weapon), and tactical decisions get added to the result. This is compared to a target level. The target level is another characters skill test result (such as defending) a static difficulty determined by the GM, etc. This target level is likewise modified by the opposing actor’s skill, equipment, or environmental conditions.

    Everything a character does is basically a skill test. So anything you want them to be able to do would simply be created as a skill. Psychic powers, magic, etc are all skills. So sagas lets you create the skills by setting up what attribute is primarily used, what kinds of proficiencies they have, and how long it takes to do the skill.

    Some skills have effect results. Like attacking, or casting a spell. If you succeed at the initial skill (attack) you then roll the effect to determine how much damage, how strong the spell effect was or how long it lasts. Higher initial skill results can lead to bonuses in effect tests. For instance, having a high attack versus a defense test grants bonuses to damage.

    The player’s guidebook is essentially a starting point for a typical fantasy game. It has rules for creating new spells. Some people find it easy, some find it confusing. I know I need a rewrite on that but it will have to wait. Essentially you can make it up as you go along though as long as you are faithful to the concept of the skills being how it all works.

    The Game Master Lodestar has rules on creating creatures, how target levels work behind the scenes, etc. The target level table is pretty simple, but should give you the concept behind it pretty clearly. When you understand the target level system you can basically do anything in the game without using a book. You can make up new skills, powers, etc. on the fly without worrying if you broke something.

    Now, creating creatures can be rough in Sagas. I won’t lie about that. I am working on ways to simplify it, but as it stands it is way more complex than I think it needs to be.

    Send me a private message with your email and such and I can get you some more resources I don’t want to link publicly. It may help you out.

    Thanks for the interest though. Either way, let me know how your game works out.

    Thanks,
    Ruel Knudson

    #46979
    Valron
    Participant

    Holy shit, I didn’t expect to be answered by the creator! I didn’t think you watched the forums. Thank you so much for the info, Ruel! Sagas sounds perfect for my game group, so I’m totally going to get the books once I’m done with finals. Hopefully I can get the hang of creature creation, as I plan to do a lot of it later on. I’ve PM’d you like you asked. This should be really fun!

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