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A parallel "survival ONLY world"

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This topic contains 10 replies, has 7 voices, and was last updated by  Flawedspirit 7 years, 1 month ago.

Viewing 11 posts - 1 through 11 (of 11 total)
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  • #31297

    Flawedspirit
    Participant

    So I was wandering about on Minecraft, just shootin’ the shit with Spacevagrant, and we came up with a cool (and easy-to-implement) idea: why not load up a plugin like Multiverse, and create a limited world that people can only have survival mode in?

    “But Flawedspirit, you magnificent and handsome devil, you!” you say, “The server is already a survival server!”

    Yes, it sort of is, but you know what else is in the server? Sprite art whose sheer scale punches the sky in the shaft with extreme prejudice. Super-sized builds. Terraforming on a massive scale. It may be considered rather off-putting to new people, or hell, even people like me who just sorta wanna switch off the ol’ creative mode and maybe try the mortal side of life.

    So to that end, I propose an alternate world where survival mode is enforced, even for lawmen (not like we need it to do our jobs). Maybe limit it to a couple kilometers square. When you’re in survival mode, that’s big enough. Keep it low-development; if people wanna build big things, they can go back to the main server, but all builds should be handled with sheer blood, sweat, tears, and a LOT of cobblestone. SV and I also discussed maybe running some economy plugins in that world, because an economy would actually make sense given the scarcity of resources.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #31301

    Wage
    Participant

    Interesting idea. Maybe we can implement something like that in our current server. I know there are some barren patches out there … we could just build a big ol’ bedrock wall around the area and make it a survival colony. Once you commit to it, just live there and play by those rules. That, or maybe make a survival island sort of deal out at sea someplace.

    #31302

    Kaosubaloo
    Participant

    We could probably do something like this with just the honour system. We could build a bedrock wall around a square KM or so and just put a “Survival” warp into the middle. The trick I think would be in preventing people from bringing items in and out of the zone as it would be extremely easy for someone to do so accidentally.

    Guess who, it's Kaosubaloo!

    #31303

    Kahalis Djnn
    Participant

    it would be extremely easy for someone to do so accidentally

    extremely easy for someone to do so accidentally

    to do so accidentally

    accidentally

    ha.

    I am for this, but most people that aren’t in survival mode have the ability to go back and forth at will.

    Now where did I put that invisible tower again?

    #31304

    twothums
    Participant

    While this idea isn’t bad I would endorse it more if it wasn’t Vanilla Minecraft. Maybe run a Tekkit Server, or even a Feed The Beast server running the Yogcraft mod pack. Being able to build auto-farms, Quarries with a massive piping system, auto-smelting. a magic system with magic wands and everything, beekeeping getting new breeds of trees, and more. This would be amazing, with so much to do that a group synergy would form around getting the most of each mod. Since it would take forever to do each individually. Just my thoughts I have been playing a mod pack called Big Dig for 2 weeks now and I haven’t even scratched the surface of the mod.

    He touched my balls alot.

    #31305

    Kaosubaloo
    Participant

    Thums, don’t get me wrong here, I continue to think that setting up a modpack on the server is a great idea. However, I can not help but feel that doing so is to some extent missing the point of a survival-only subset. That’s not to say that throwing in certain mods is out of the question either mind you, but all those mod packs change the game in pretty profound ways, which is rather counter-productive when you’re trying to set up a simple-life-type area.

    Guess who, it's Kaosubaloo!

    #31306

    Sage Zer0
    Participant

    I am seconding @twothums idea, after playing tekkit lite and a little of big dig I start to see vanilla as somewhat limited in resources and items, and at the end of the day, a tad boring if you don’t know how to use redstone logic computers or want to do large scale builds.
    @kaosubaloo how counter-productive do you mean? (for that matter how ‘simple’ do you want it?) many of those “profoundly changing” things are resource expensive and arduous to make and even get to the point of making (esp if you don’t allow cheats).
    Prime example, the Quarry requires:
    30 sticks
    28 stone
    28 iron ingots
    16 gold ingots
    11 diamonds and 1 redstone
    not to mention the cost of setting up and running it.

    #31307

    twothums
    Participant

    That doesn’t even include the engines needed to power the quarry. IF you use the Stirling engines you have to put coal or charcoal in them constantly. If you use combustion engines then you have to pump oil to into a tank then pump that into a machine that changes it into fuel. Then pump that into the engine. On top of that you have to pump water into it to keep it from over heating.

    While fighting monsters and keeping creepers from blowing up you expensive machines. Even some of the modpacks add monsters or add different “levels” of the current mobs creepers with bigger explosions, and zombies without heads.

    I think it will be a better survival experience, sure after awhile when you start using Nuclear power and stuff mobs become less of an annoyance but let’s be honest once you have enchanted diamond armor mobs are an annoyance anyways. I just think it will be more fun, vanilla minecraft in a way is boring as hell now when compared to riding a chocobo, wielding a double bladed battle axe, and as you cast fireballs out of your other hand towards a flock of zombies and creepers.

    He touched my balls alot.

    #31308

    Spacevagrant
    Participant

    The original idea was simple. Survival either vanilla or with mods that facilitate an economy that could be used by shops and city states setup by players. You could go even further and use Terrafirma craft and really crank up the survival aspect. I was thinking of keeping the amount of mods added to a minimum if possible.

    We had a thread awhile back discussing a possible FTB or Tekkit server. I was all for it however having gained more experiance with those modpacks now I can say this. Running FTB or Tekkit servers comes with a huge amount of problems that quite frankly I don’t think The Nerdy Show guys have the time or resources to handle. They run like shit for the most part because of the amount of block updates and loaded chunks needed by most of the more advanced pipes or machines. Servers running these modpacks require constant maintenance and also do not have bukkit support as they run off of Forge. We would need a dedicated server just for a heavily modded world as well. Don’t get me wrong I would love to play on a server using The Magic World Modpack on FTB or something but I don’t think it is feasible here.

    #31310

    Flawedspirit
    Participant

    In answer to some questions people had, and also my views on some statements others had:

    – I believe inventories are handled on a per-world basis, so people can’t bring stuff in and out. Your inventory would change when you stepped through the portal to a new world. If they don’t work that way, I think multi-world plugins can forcibly separate inventories by world.
    – Borders can be implemented with a plugin. Bedrock walls are uglier than sin itself, and oh my Jesusgod no.
    – Addendum to the above: oh, you meant within the existing world. Please God no, I will get on my knees and beg. Loading a completely separate world would not be a strain on resources, as the chunks would obviously be unloaded if no one’s visiting (with the exception of the chunks the portal stands on). This can all be handled fairly easily with plugins.
    – As cool as I think a Tekkit or FtB server would be, SV is right. Those sorts of things are a right freakin’ pain in the ass to handle, and frankly, I find the idea of a lower-tech-than-the-main-server survival world more appealing.
    – I don’t even trust MYSELF on the honor system. If we’re actually gonna have an economy, it would be best if a person (say a totally awesome lawman) didn’t get pissed that he lost diamonds and surreptitiously switched modes for a sec to get them back because that was totally unfair. Right?

    EDIT: I am gonna download Multiverse and run it on my server and see what I can do with it, but so far the description on the page has exactly what I’m suggesting, especially forcing game-modes and permission-based restrictions.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

    #31312

    Flawedspirit
    Participant

    I am going to double post because I don’t feel like making the above post any longer. Hang on to your asses, ladies and gentlemen, I’m going in!

    Multiverse comes in many parts. Multiverse-Core, -Portals, -Inventory, etc. The three I actually listed are what would allow one to create physical portals (instead of using a command to teleport) and separate the inventories of each world.

    There are two main shortcomings, and the first one’s not even that bad; the world’s mode setting will determine what game mode you’ll be in upon entry. So, in the case of the server, since both worlds are technically survival, upon entering either world, creative mode would be stripped. Of course, anyone here that actually HAS creative mode can already set their own game mode, so like I said, not that big of a shortcoming. Just mildly annoying.

    The other shortcoming is that there is no separation of plugins. Since plugins are implemented on the server level, they must be in effect for all worlds. However, most plugins have per-world settings, if required. McMyAdmin can also implement permissions on a per-world basis I think, so if you wanted to (as an example) make a plugin like iConomy useless on the main world, you sould just set a permission like “-iConomy.* (note the dash)” on the main world’s permission list, then set the proper permissions on the new world’s list.

    Despite what my username says, I am certifiably flawless.
    Please echo "all complaints and suggestions" > /dev/null.

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