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Ruel Knudson

  • RE> None of that was scripted. When he ran outside I simply acted out as the city. The city, from a gameplay perspective, is an idea I came up with that I will explain (outside of the show) much later on. I thought, as the town, what would I want to do to really screw with them. Killing Barty outright was an option. Making him a werewolf, a…[Read more]

  • None of that was scripted. When he ran outside I simply acted out as the city. The city, from a gameplay perspective, is an idea I came up with that I will explain (outside of the show) much later on. I thought, as the town, what would I want to do to really screw with them. Killing Barty outright was an option. Making him a werewolf, a potential…[Read more]

  • There’s a lot to answer there, but I will try to be concise.

    Sagas uses a system where players roll their character’s attributes for every test in the game. The better your attribute, the bigger the dice you use. This then gets modified. A character’s skill level, proficiency level (which is a focus in the skill), equipment modifiers (such as the…[Read more]

  • @Armadon
    I hear what you are saying. However, I feel like the characters have faced some enormously challenging encounters, some where they were stumped, others where they had to basically retreat, and others where they very nearly died. I am not disappointed because the NPCs got schooled easily in any given encounter. When I am disappointed is…[Read more]

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